This is why they test a few devices they can get their hands on and - fingers crossed - hope for the best on all the others. If it works in these, it should work in everything in the middle, right?Īndroid developers, on the other hand, know that there are just too many devices. Developers for iOS know they should try their apps on both low and high-end models. There isn't a good excuse not to test your application on as many devices as possible. You can just hear that little voice: “It works on my device!” When developing mobile apps, this weird phenomenon can also occur. The second alternative might seem strange, but it was very common in the Web’s early days when websites were optimized for Microsoft Internet Explorer 5.5 in an 800圆00 screen resolution.
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